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Each game has
its own specific rules but there are traditions which apply commonly to various
Rummy card games where regards the dealing, drawing, discarding, melding,
sets, sequences, laying off, scoring, going out and so on. Players should refer to the Glossary for information on terminology and each Rummy game rules
page for details specific to a particular Rummy game:
The Deal - The dealer
cuts, shuffles, and deals the playing cards to each player face down, starting with the player to the left
hand side of the dealer and dealing the playing cards one by one clockwise to each
of the players.
Stock Pile -
Players can draw a single card from the stock pile on a turn. This pile is face
down and none of the cards can be seen so drawing from stock involves more risk, chance or
indeed luck than the discard pile.
Melding - The
process by which cards are organised to form sets (at least three cards of the same rank) or sequences (at least three cards of
the same suit in consecutive rank). A meld can be either a set or a sequence.
Aces Low - Aces are low in games such as
Gin Rummy and the standard game of Rummy and do not go "around the corner" (A-2-3 is valid but not Q-K-A or K-A-2).
Usually, where Aces are low they score just one point.
Laying Off - This is where
a player places unmatched cards on existing melds which have been put on the
table. In Gin, this can only happen when someone knocks and it is not possible if a player "goes Gin".
Up Card - The last card to be dealt is the up card (the top card) which is placed at the top of the discard pile to start the discard pile. This card is usually visible to all players and lies on the discard pile, face up.
Discard Pile - This is where players place an unwanted card. The pile is face up and only the top card is seen. Players can also draw from this pile but cannot examine previous discards
(except in the game of Rummy 500).
Card Scoring -
Aces usually score 1 point, faces score 10, the rest score their rank (aka index,
spot or pip) value. Scoring varies greatly between Rummy games and has to be
understood on a game by game basis.
Wild Card - In some games
of Rummy, the Joker is a wild card which can be substituted for any other card in a meld and
the joker is therefore very useful. Wild cards have absolutely no points value
in some Rummy games.
Deadwood Count - This
term is used, mostly in Gin Rummy, for cards which are not placed in any meld and are therefore unmatched
cards that remain in the hand. The deadwood score is the total value of those cards.
LEARN THE RULES & PLAY THE GAMES
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Rummy - (Straight Rummy) a 52 card version of the Rummy game. For 2 players, 10 cards are dealt to each player. With 3 - 4 players, 7 cards and with 5 or 6 players, just 6 cards are dealt. Melding happens between turns and you can add to existing melds. Popular in both
the club and casino.
Gin Rummy - Gin is a popular 2 player game with 52 cards. Just 10 cards are dealt to each player and you can knock if you have
a deadwood score of 10 points or less. There are no wild cards and melding can
only happen at the end. Quick fire play makes for an easy game to learn.
Rummy 500 - (500 Rummy) played with 52 or 104 cards and with
up to two decks for 5 or more players. Seven cards are dealt to each player (13
cards if only 2 players). Similar to Rummy but more complex with different scoring, jokers in play and it is possible to draw from whole
of the discard pile.
Indian Rummy - It is quite similar to Gin Rummy, but spicier with
13 cards, wild cards, up to two decks, up to six players and similar scoring but
unlike Gin, there is no knocking. You must meld your entire hand and have two
sequences (at least one pure sequence) before you may go out.
RUMMY GAMES IN THE RULE BOOK
Our
rule book contains rules on a range of popular games from around the world. The most important or perhaps relevant Rummy games today are Bolded on the right (in no particular order). Alternative names or in some cases slight variations
on the original are given in (brackets). Click the link, go through to the rules page
and
read. Also learn more about terminology in the Rummy Glossary.
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