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We are thrilled to announce the public beta launch of our wonderful online Rummy games. Click below to download the software and play 100% Free Rummy games including Rummy, Gin Rummy, Rummy 500 and more. Play with players from across the world in real time and in exciting live tournaments. For more help click the FAQ link above. Don't forget to send your feedback to us at the SUPPORT link above so that we can deliver the experience you want! See you in the game....
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READ UP, SPEED UP & GET READY TO PLAY
Each game has its own specific rules but there are common traditions which apply to various Rummy card games where concerns the dealing process, terminology, in game actions, drawing, discarding, melding, sets, sequences, laying off, scoring and going out. Players should refer to the Glossary for information on terminology and each individual game rules page for details specific to that particular game:
Rummy Rules Rummy 500 Rules Gin Rummy Rules Indian Rummy Rules
The Deal - The dealer shuffles, cuts and deals the cards to each player face down, starting with the player to the left of the dealer and dealing the playing cards one by one clockwise to each player.
Stock Pile - Players can draw a single card from the stock pile on a turn. This pile is face down and none of the cards are seen so drawing from stock involves a higher degree of risk, chance or luck than the discard pile.
Melding - The process by which cards are placed together to form sets (at least three cards of same rank) or sequences (at least three cards of same suit in consecutive rank). A meld can be either a set or a run (a sequence).
Wild Card - In some games, the Joker is a wild card which can be substituted for any card in a meld and is therefore very useful. In some Rummy games, wild cards have absolutely no points value.
Laying Off - This is when a player places unmatched cards on existing melds which have been placed on the table. In Gin, this can only happen when someone knocks and is not permissible if a player "goes Gin".
Up Card - The last card to be dealt is the up card (the top card) which is placed at the top of the discard pile to start the discard pile. This card is usually visible to all players and lies on the discard pile, face up.
Discard Pile - This is where players place an unwanted card. The pile is face up and only the top card is seen. Players can also draw from this pile but cannot examine previous discards in most games (except in Rummy 500).
Card Scoring - Mostly aces score 1, faces score 10, the rest score their rank (aka spot, index or pip) value. Scoring varies greatly between different Rummy games and should be considered on a game by game basis.
Aces Low - Aces are low in games such as Rummy and Gin and do not go "round the corner" (A-2-3 is valid but not Q-K-A or K-A-2). In most Rummy games where Aces are low, they usually score just one point.
Deadwood Count - The term "deadwood" is used, particularly in Gin Rummy, for cards which are not included in any meld and are therefore unmatched. The deadwood count is the total value of those cards.
LEARN THE RULES & PLAY THE GAMES
Rummy 500 ... ... Rummy ... ... Gin Rummy
Rummy - (Straight Rummy) a 52 card version of the standard game. For 2 players, 10 cards are dealt to each player. With 3 - 4 players, 7 cards and with 5 or 6 players, just 6 cards are dealt. Melding happens in between turns and you can add to existing melds. Popular in both club and casino.

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Rummy 500 - (500 Rummy) played with 52 or 104 cards and with up to two decks for five or more players. Seven cards are dealt to each player (13 cards if there are only two). Similar to Rummy but with different scoring, jokers in play and it is possible to draw from the whole discard pile.
Gin Rummy - (Gin) a popular game for two played with 52 cards. Just 10 cards are dealt to each player and you can knock if you have 10 points or less of deadwood. There are no wild cards and melding only takes place at the end. Quick fire play, makes this one of the easiest to learn.

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Indian Rummy - a lot like Gin Rummy, only spicier with 13 cards, wild cards, up to two decks, up to six players and similar scoring but unlike Gin, there is no knocking. You must meld your entire hand and have two sequences (one of which should be pure) before you can go out.
RUMMY GAMES IN THE RUMMY RULE BOOK
Our book also contains rules on a range of popular games from around the world. The most important or perhaps relevant Rummy games today are Bolded on the right (in no particular order). Alternative names or in some cases slight variations on the original are given in (brackets). Click the link, go through to the rules page and read. Also learn more about terminology in the Rummy Glossary. Rummy - (aka Straight Rummy, Regular Rummy) Mahjong - (aka Mah jiang, mah jong)
Rummy 500 - (aka Pinochle Rummy, Persian Rummy) Conquian - (aka Conquien, Cooncan)
Gin Rummy - (aka Gin, Gin Poker) Russian Rummy - (aka Vodka Rummy)
Indian Rummy - (aka Indian Gin) Tile Rummy - (aka Rummi, Rummikub, Rummicube)
Kalooki - (aka Kalookie, Kaluki, Kaloochi) Royal Rummy - (aka Michigan, Tripoley, Rummoli)
Canasta - (aka Kanasta, Samba, Bolivia, Burraco) Carioca Rummy - (aka Escalas Rummy)
Contract Rummy - (aka Joker, Shanghai, Progessive) Liverpool Rummy - (aka Contract Rummy)
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