The Rules of Royal Rummy
- How To Play Royal Rummy
Royal Rummy is also known under a
variety of alternative monikers: Rummy Royal, Tripoley®,
Rummoli, Michigan Rummy, Calliente and Poch to name but a few. The game is
played in rounds of three phases or “hands”, not all of which are compulsory.
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Royal Rummy is known under
a range of different names, such as Tripoley in North America, Poch in
Europe, Calliente in Australia and in Germany it is still known
as Poch. The primary name in the United States is Michigan Rummy and
there is a corresponding game board with cards which is still sold
today. The game is packaged with poker chips which are used
for wagering. The game rules across all versions are basically the same
and these games remain popular under a range of different brand names. |
Setting up and dealing
The first thing that needs
to be done is the appointment of a banker. The banker will distribute a
certain number of chips (decided by the players) evenly. Chips should be of
different colors and weighted to represent 10, 5 and 1 credit chips. Each
player places one chip on every square of the Tripoley playing mat, including
the pot and the kitty.
Each player then draws a
card from the deck, and the player who draws the highest card is the dealer
for this round. Ace high or low should be decided before hand. The dealer
then deals out the entire deck, dealing one more hand than there are players.
(so if there are four people playing, five hands must be dealt). The dealer
can then decide whether or not they want to keep their hand or discard it for
the spare hand. The dealer is not allowed to look at the spare hand until he
or she has decided whether or not they want to discard their hand.
If the dealer does not wish
to take the spare hand, he or she can auction it off to the highest bidder,
and keep all of the chips from the sale. If the hand is not claimed by the
dealer or bought by any player it is left face down, and no player is allowed
to look at it. It is important to remember that no player is allowed to look
at the spare hand until they have committed to discarding their own hand and
taking up the spare hand.
Betting on the Corner
Aces (Optional Phase)
In each corner of the Royal
Rummy board there is an Ace. Before the deal or before the players have
looked at their cards the dealer can decide to place a bet on one of
these Aces. If the players would like to cover the bet they must place an
equal amount on the Ace. The cards are then revealed and the player with the
Ace that was bet on must declare it.
If that player bet on the
Ace they take all of the chips bet on that Ace, otherwise the chips stay on
the board until the next deal. On the next deal each original bettor must
place another bet on that corner Ace.
The Poker Hand (Also
Optional, but usually played)
The Poker Hand runs
according to a single-handed game of Five-Card Stud. Each player selects five
cards from their hand to be their poker hand. The player to the left of the
dealer may declare a bet or decide not to bet (fold). Each player may bet or
fold, and once the highest bet has been met by all players who have not
folded, the best poker hand wins the pot (of chips betted during the poker
hand).
If a player folded then they
are ineligible for the pot, even if their hand was the best. The hierarchy of
poker hands is (from best to worst)
-
Royal Flush (10, J, Q, K, A, same
suit)
-
Straight Flush (5 Cards in sequence
in same suit
-
Four of a Kind (Four Aces, etc)
-
Full House (Three of a Kind and a
Pair)
-
Flush (5 cards of the same suit)
-
Straight (5 cards in sequence, any
suit)
-
Three of a Kind
-
Two Pair
-
Pair
In poker Ace is always high.
The Rummy Hand
The Rummy Hand is where the
game of Royal Rummy really takes off, and is the only hand of the game that
must be played. The player who won the Poker Hand (or the player to the
dealer’s left if the Poker Hand was not played) lays down their lowest black
card (spades or clubs). The player to their left must now either put down the
next card in that suit, or pass.
Players may put down more
than one card at a time, provided they are in sequence. As cards or card
combinations that correspond to the spaces on the Tripoley Board are played,
the player may take the chips placed on those squares. When the hand suit
that is being played can no longer be played (that is, the next card is in the
discarded hand), the next player starts with their lowest card of a suit
opposite in color to that which was just played. If no player is able to
change the color each player must add one chip for each card they still hold
to the kitty.
The player to lay down all
his or her cards first wins the game and takes the kitty. Each player must
also give the winner one chip for each card they still hold. Any chips that
are still on the board at the end of the game remain in place until the next
game, when they will be doubled.
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